EL BARULLOSO

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Bienvenido El Barulloso

Tenemos que aceptar que nos gusta nuestro hobby y que son los role playing games lo que nos motiva a escribir e imaginar. Así que no pierdas el tiempo, crea una cuenta y comienza a leer, escribir e inventar.

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 Post subject: [ADV] Dream Warriors Scores
PostPosted: Sat Dec 04, 2010 5:20 pm 
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Joined: Tue Jun 01, 2010 4:13 pm
Posts: 4371
Location: Cayey, Puerto RIco
Dream Warriors body count:
======================
17 goblins
1 Dimensional Horror (Nightmare Tyrant)
3 Wererats (Chuck, Tobby and Prat)
1 Tooth Fairy (Una Lencia)
1 Goblin King (King Jareth)
1 Wendigo (Mr. Bradford)
77 Ghouls (Old Cushing's, Skinwalkers, Ghoul Strippers, Upperheadghouls, Devourers)
5 Ghost (Principal Wesson, Bully Wintermayer, Hartigan Green's bastard siblings)
1 Ash Wraith (John Kelly)
1 Breathsnatcher (Edward Muscare)
1 Otyugh
3 Kukwes
300 Nazis (approx.)
1 Fiend (Ose)
3 Otyughs
10 Mutants
1 Tulpa (belonging to the Alexanders)
5 Grimlocks
7 Vampires (Lillith and the Bradfor&Bradley Family)
1 Half Fiend Occultist (Mr. Tallman) Spheres and Dwarven Ghouls.

_________________
Everyone thinks I'm half crazy, but they know only half of the truth.
============================================
Mario A. A. R. Keeping the dice rolling since 1986.
============================================


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 Post subject: Re: [ADV] Dream Warriors Scores
PostPosted: Sat Dec 04, 2010 5:21 pm 
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Joined: Tue Jun 01, 2010 4:13 pm
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Location: Cayey, Puerto RIco
Dream Warriors Humillation Count:
=======================
1 Scarecrow
1 Tin man
1 King of the Goblins

_________________
Everyone thinks I'm half crazy, but they know only half of the truth.
============================================
Mario A. A. R. Keeping the dice rolling since 1986.
============================================


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 Post subject: Re: [ADV] Dream Warriors Scores
PostPosted: Sat Dec 04, 2010 5:24 pm 
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Joined: Tue Jun 01, 2010 4:13 pm
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Location: Cayey, Puerto RIco
Dream Warriors' Eeriertown Reputation:
==========================
+1 for Killling the the Dimensional Horor (Nightmare Tyrant)
+1 for making King Jareth leave Eerie
+1 for finally killling the Wendigo (Carter Bradford)
+1 for killing the Ash Wraith (John Kelly)
+1 for killing the Breathsnatcher (Edward Muscare)
+1 for sending a fiend to Hell (Ose)
+2 for helping Miracle Max to become a "Underlandlord"
+1 for stoping the Alexanders
+1 for killing the Bradford Vampires
----
+10 Total

__X__*If the group is able to gain a +4 they will be able to enter B.B.s Bar, use Gather Information and learn about Eeriertown's denizens.
__X__*If the group is able to reach +6 they will be able to buy weapons, ammo, books, potions and scrolls.
__X__*If the group is able to reach +8 they will have free access to Eeriertown.
__X__*If the group is able to reach +10 they will be promoted from garbage duty.
_____*If the group is able to reach +15 they will ???.

-----------------------------------------------------------------------------------------------------
Contacts based on Group Reputation:
========================
Dr. Keifer Sullivan / Psychiatrist / Expert in Dream Dimension / 1
Pandemonium / Messenger / 1
Mr. Xito Otix / Arcane Aranger / 1
B.B.'s / Bartender / Gather Information / 1
Mr. Blart / Save House (First Chapel) / 1
Boris Loftkar (Mummy) / Etimologist / 1
Miracle Max (Undergroundlord) / Safe House 2

2009.06.02 - Keeping her promise Sr. Regan Teresa MacNeil, RSM of the Saint Dymphna Methodist Mission located on Southgate will use her divine magic healing spells to cure each one of the following Dream Warriors each adventure for 1d8+5 hit points (the character has to pass through the mission and visit the nun):
Bernard Bradley, Chloe Kubiac. Larry Kubiac, Lie Cho, Morgan Fitzwillian, Shonda Matters, Stella Faraday, Arnold Morrow, Christopher Bradford and Tepahtoawa of the Shawnee.

2009.06.02 - Searching for the two missing orphans the Dream Warriors discovered that Jack Skellington was behind the abduction. The Grimlocks took the children to his underground lair deep under Eerie. After a game of "The objective of the gam is to find out the objective of the game" it was discovered that Jack wanted to know the Dream Warriors in person because he had "calculated" or "predicted" that the prophesy will be fullfiled in the 21 century. He also told them one prophesy of his own: "You already killed the Dream Tyrant and fought King Jareth, now, after that you will save the Bradford Mansion, and then, I'll be next."

_________________
Everyone thinks I'm half crazy, but they know only half of the truth.
============================================
Mario A. A. R. Keeping the dice rolling since 1986.
============================================


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 Post subject: Re: [ADV] Dream Warriors Scores
PostPosted: Sat Dec 04, 2010 5:25 pm 
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Joined: Tue Jun 01, 2010 4:13 pm
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Location: Cayey, Puerto RIco
Eeriertown's Contact (and how the work)
===========================
Mr. Xito Otix
This arcane arranger has a contract with the Dream Warriors were he has to pay for his protection with 13 favors. The total of favors left are 7.
1 favor to find a modify memory
1 favor to hide the knowledge of the potion

B.B.'s
B.B.'s Bar is the place were the Dream Warriors can use Gather Information and find out about supernatural happenings at Eerie and Eeriertown. If the character's visit B.B.'s at least once a month, they can use their knowledge (Current Events, History, Popular Culture) skills with Eeriertown's lore.

Pandemonium
Once per adventure, he serves as a messenger between Eerie's and Eeriertown's denizens, and of course, the Dream Warriors. He can find anyone on any place of Eerie and Eeriertown.

Judge Telemus
Judge Telemus had sentenced a undefined number of communitary work hours for the Dream Warriors. He also has proclaimed that the D.W. aren't mundanes any more "because they have passed beyond the Veil and now they have to choose to stand against us or be part of us." The D.W. choosed to defend Eeriertown and follow their laws and rules. They have now to work as a cleaning crew for supernatural messes.
*Safe Garage - the D.W. have access to a Safe Garage (Level check:+11) given to them by Judge Telemus. (The garage is big enough to store Joe Junker's truck.)
*Vehicle - A vehicle, Joe Junker's old armored truck, is accesible to the D.W. They have to clean, maintain and kept the vehicle. (The vehicle is an old armored truck from the 1950's.)
*The Doctor - The mysterious Eeriertown's doctor is accesible to the D.W. to heal them between fights. (The doctor works as any medical service with the same costs but always heals an additional 5 hit points of damage.)

_________________
Everyone thinks I'm half crazy, but they know only half of the truth.
============================================
Mario A. A. R. Keeping the dice rolling since 1986.
============================================


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 Post subject: Re: [ADV] Dream Warriors Scores
PostPosted: Tue Feb 11, 2014 1:59 pm 
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Joined: Tue Jun 01, 2010 4:13 pm
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Location: Cayey, Puerto RIco
It is very important that the Dream Warriors have been issued a licence to hunt monsters just like Sheriff Rojo. They don't need now to ask Judge Telemus if the monster is in the list, is a target:
Eerietown Must Wanted

_________________
Everyone thinks I'm half crazy, but they know only half of the truth.
============================================
Mario A. A. R. Keeping the dice rolling since 1986.
============================================


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 Post subject: Re: [ADV] Dream Warriors Scores
PostPosted: Sat Apr 19, 2014 2:53 am 
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Joined: Tue Jun 01, 2010 4:13 pm
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Location: Cayey, Puerto RIco
A supernatural contract between Shonda Matters and Bela Talbot: "Bela Talbot promises to delivery the Exorcism Incantation to Shonda Matters today and return to the 13th Building secretly to wait for her liberation by Shonda Matters who compromises to release her after the incantation works. Shonda Matters is bound to keep any secret that Bela Talbot reveals in this matters about her secret vault in exchange to her secrecy about this transaction."
Focus: A pair of handcuffs with the carved initials of S.M. and B.T.
Blood: Given Willingly.

_________________
Everyone thinks I'm half crazy, but they know only half of the truth.
============================================
Mario A. A. R. Keeping the dice rolling since 1986.
============================================


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