EL BARULLOSO

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Bienvenido El Barulloso

Tenemos que aceptar que nos gusta nuestro hobby y que son los role playing games lo que nos motiva a escribir e imaginar. Así que no pierdas el tiempo, crea una cuenta y comienza a leer, escribir e inventar.

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To learn more about the Campaign: d20 MODERN BEGINNINGS MAIN PAGE
To return to the main directory of the Campaign: BEGINNINGS




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 Post subject: [MAIN PAGE] d20 Modern: Beginnings [MAIN PAGE]
PostPosted: Mon Feb 18, 2013 10:25 pm 
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Location: Cayey, Puerto RIco
Welcome to the city of Eerie, Indiana
Here everything is strange and at the same time is completely normal. Perhaps the citizens of Eerie are used to been in the place with more paranormal occurrences in the United States or they are blinded to the supernatural events that happen all around them.

The case is that in this city, nothing is what it seems.

At first, the characters were unaware of reality; the veil of deceit was over their eyes. But they learned about things that weren’t mean to be known and their lives changed forever. As they question their surroundings more, they discover small details: a teacher’s pointed ears, the smell of decomposing flesh on a passerby, larger than usual teeth on the doctor’s smile, a strange color in a bus driver’s eyes or the weird voice of the police man. They searched behind the history that every child was told to find small details that made no sense and who only lead them to greater mysteries. But they persisted and one by one they put together the pieces of the puzzle. They discovered that under the know history of Eerie, was the supernatural history of Eerie. They discovered that under the known population of Eerie lies the unknown population of Eeriertown. They discovered that every truth had a layer of lie and that every lie was only a page on a bigger encyclopedia of secrets.

They now know that the more they discover, the less they understand reality… and them it become weirder. When they thought that things couldn’t become more complicated; they became the keepers of a new plane of existence.

Are you prepared to know the truth or do you prefer to keep the veil over your eyes?

You should be curious about the hystory of the City of Eerie, so read its Normal Timeline and know what everyone knows, what the news, rumors and town stories report.

The characters of this campaign started as children of 7 to 10 years old that were living on the fictional city of Eerie, Indiana on May 2000. Their first supernatural event was a series of nightmares were they worked with the rest of the children of Eerie in the building of a gigantic tower on the Dreamscape. The children were been drained of their mental energy by a Dimensional Horror named the Dream Tyrant that was trying to reach our reality. A boy named Jay was helping them learn their potential and, after a series of strange tests, he named thirteen of them The Dream Warriors and sent them in the front of a goblin army to destroy the Dream Tyrant. They fought and won but were betrayed by Jay who was in reality a mage named King Jareth who was exiled from our reality to the Plane of Contradictions, Kobalos many years before.

The children started to identify other supernatural beings on Eerie, like Queen Noelia of the Faerie, a dryad exiled from her own realm of Fall’erie and destined to live near her tree in the Queensend University grounds. They became friends with a man named Joe Junker who showed them about the secret life of monsters on the underground city of Eeriertown.

More information on the previous adventures can be found on Las aventuras de los Dream Warriors I and Las aventuras de los Dream Warriors II. And if you want to know how well the Dream Warriors have been doing see the Dream Warriors Scores.

Five years later, on 2005, the characters are now teenagers. Many Events have happened in the city of Eerie and the characters have learned a lot in those five years about themselves, their families and the city they live on. They have offered themselves to help on Eeriertown and Judge Telemus of the Kyk-Lops assigned them the tasks that Joe Junker use to do in the past. This is limited to dispose of bodies of monsters killed for been too dangerous. They gained the trust of many monsters on Eeriertown and also hunted those monsters that were dangerous gaining the distrust of Sheriff Rojo, the self appointed sheriff of Eeriertown.

The Thirteen Dream Warriors are:
Bernard Bradley (PC), Chloe Kubiac (PC), Claire Bernier (PC), Dean Wesson (PC), Donald Darko (NPC), Lie Cho (PC), Lionel Alexander Lothern (NPC), Morgan Fitzwillian (PC), Napoleon Dynamite (NPC)(Deseased) --> Shonda Matters (PC), Stella Faraday (PC), Wendy Adamssesses (NPC) and Jonathan Rose (PC).

Other Non-Dream Warrior Characters:
Arnold Morrow (PC), Christopher Bradford (PC), Irene Tepahtoawa of the Shawnee (NPC) and Larry Kubiac (PC). Recently added to the group are Nich Dresden and Peter Partelli.

(PC) Player Character - (NPC) Non Player Character

The House Rules for our d20 Modern campaign can be found here. And our General d20 Modern forum is here.
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_________________
Everyone thinks I'm half crazy, but they know only half of the truth.
============================================
Mario A. A. R. Keeping the dice rolling since 1986.
============================================


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 Post subject: Re: [MAIN PAGE] d20 Modern: Beginnings [MAIN PAGE]
PostPosted: Mon Feb 18, 2013 10:25 pm 
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Location: Cayey, Puerto RIco
Main Page
The current campaign date is August, 2007.
Welcome to the city of Eerie, Indiana. This forum has all the information you need to live on the strange city of Eerie. Each of the sub-forums of the forum BEGINNINGS is organized with part of the information about the campaign. The information about this campaign is open for the players to discuss; new ideas are welcome or just visit us for fun. The usual topics are still here:
->Preguntas y Comentarios Sobre la Campaña are rule discussions made by the players.
->Want to know more? for any question made by the characters about people, places or events in any of the other topics.
->Ask something built? is a topic managed by Jonathan to design and built equipment for the characters.
->Dean's Bag of Many Tricks is a topic managed by Dean for sugesting equipment to built or buy and to keep and inventory of the Dream Warrior's equipment.
->Shondix Informa is a topic made by Shonda to spot out any interesting story found by the characters.
->Contacto de los Dream Warriors is a topic made by Jonathan for pointing out people around Eerie that can be usefull for the Dream Warriors as contacts.
Please post your questions on the topics related to the information.
->Eerietown Most Wanted is the list of monster criminals that Judge Telemus post in Eeriertown.
.
As all other campaigns of our gaming group (look for use on Facebook: Cayey Role Playing Gamers) our gaming calendar is currently been posted at our Facebook’s group page Cayey Role Player Gamers, but it will be copied here to EL BARULLOSO forum on the MAIN FORUM.
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As I’m putting the campaign information in a more organized layout, some of the information is in english and some of the information is in spanish. More corrections will be made in future months.
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As a special note you can also use the standard SEARCH FUNCTION of the forum that is located at the right top of each page.

_________________
Everyone thinks I'm half crazy, but they know only half of the truth.
============================================
Mario A. A. R. Keeping the dice rolling since 1986.
============================================


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 Post subject: Re: [MAIN PAGE] d20 Modern: Beginnings [MAIN PAGE]
PostPosted: Tue Mar 05, 2013 5:20 pm 
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Families of Eerie
Eerie has a lot of prominent, historical, forgotten and infamous families, some of them has been her since the colonization, others have been here for a lot less time. This sub-forum will include the information about the most prominent families on Eerie. Topics marked [CHAR] are the families of the player characters, and are open to post. The topics marked [NPC] will be NPC only families. In other sub-forums topics marked as [FAMILY] will include information about the background of more families and their more prominent family members.
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In Eerie there are groups that have organized themselves as power groups, some of them are complete families other are outside family boundaries. Some of these groups are criminal or supernatural groups some are known by everyone. Some are composed only by members of the same family (like the Eastwick) and others are composed by members of the same ethnic group (like the Shawnee) some are composed of different people from different families.
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Long before the times of the American Civil War (posibly 1750 or later) economical and political power was in the hands of the Bradford Family until it passed to the Fitzwillians on the 1860's, and later, in the 1960's the Partelli took some of that power from them. On the 1990's the Partelli allied with newcommers the Lothern placing the Fitzwilliams in a third place around the powerfull of Eerie.
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On the other hand, the original owners of Eerie, the Shawnee tribe, had always been in the background of the economical wake of Eerie taking care of their own like a big famly. On the last 100 years a civil organization known as WECCO has a strong influence in politics.
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The three biggest criminal groups on Eerie are the ones controlled by Motherland, Towermayer and Donatello who specialices in gambling and protection rakets. There is another criminal aspect raising on the media industry and controlled by The Roque Group. The secret organization known as The Three Sevens was disabled in a secret war and currently has no power.
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There are unknown forces at work on Eerie, deeper than the families, criminal organizations or gangs, the Coveniere had been sharing the control of supernatural resources on Eerie with a secret group of Shawnee called The Shamani until the 1850's when the Eastwick family arrived. Since then, a secret war for the control of Eerie has endured. Ghoul Packs and the people of Eeriertown had their own spheres of power but always try to stay bellow the radar of these three powerful magical groups.

_________________
Everyone thinks I'm half crazy, but they know only half of the truth.
============================================
Mario A. A. R. Keeping the dice rolling since 1986.
============================================


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 Post subject: Re: [MAIN PAGE] d20 Modern: Beginnings [MAIN PAGE]
PostPosted: Tue Mar 05, 2013 11:55 pm 
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People
Characters of Eerie (PC's or NPCs) not affiliated to a specific family are presented here. These could be normal people or even monsters.

_________________
Everyone thinks I'm half crazy, but they know only half of the truth.
============================================
Mario A. A. R. Keeping the dice rolling since 1986.
============================================


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 Post subject: Re: [MAIN PAGE] d20 Modern: Beginnings [MAIN PAGE]
PostPosted: Tue Mar 05, 2013 11:55 pm 
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Eerie Places
Eerie is divided into thirteen districts or sectors. The sectors are tagged with the label [SECTOR] and the specific locations inside each sector are tagged with the label [PLACE] and the name of the sector in parenthesis. There are prominent places for the campaign that are outside of Eerie and are also described here with the name of the city they are as a tag, for example [NEW YORK]. The ones that are closer are tagged with the direction they are [NORTH], [SOUTH], [EAST] and [WEST].
Click here if you want to know more About Eerie or if you want to see the Maps of Eerie or just go directly to the topic that displays the index of each sector:
Backrail Streets
Bradford Fields
Chapel Hills
Hospital Sector
New Industry Zone
Northgate
Northumberland
Old Industrial Area
Old Town
Southgate
St. Andrews
Two Queens and a King
Upperheadrow

There are even some places or locations Outside Eerie.

_________________
Everyone thinks I'm half crazy, but they know only half of the truth.
============================================
Mario A. A. R. Keeping the dice rolling since 1986.
============================================


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 Post subject: Re: [MAIN PAGE] d20 Modern: Beginnings [MAIN PAGE]
PostPosted: Tue Mar 05, 2013 11:56 pm 
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Under Places
What lies below Eerie? Strange places are hidden behind the normality of the city of Eerie. Unknown to the ordinary citizen or visitor on the "upper-side", there is a secret underground town of supernatural creatures living among them and below them. All parts of Eeriertown are marked in this subforum with the tag [E-TOWN]. There are other places below Eerie so this is the order of underground zones from the top-site to the deper one:
Ground Level = Eerie
=================================================
The Sewers
=================================================
"The Engine" . . . . . . . . . . "THE Facility" . . . . Green Castle
(under Railroad Station) . (under University) . (under mansion)
=================================================
Eeriertown
=================================================
The Old Mines
=================================================
The Caves . . . Jack Skellington's House

_________________
Everyone thinks I'm half crazy, but they know only half of the truth.
============================================
Mario A. A. R. Keeping the dice rolling since 1986.
============================================


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 Post subject: Re: [MAIN PAGE] d20 Modern: Beginnings [MAIN PAGE]
PostPosted: Tue Mar 05, 2013 11:57 pm 
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Outer Places
Years ago, the first battle of the Dream Warriors against the Dimensional Horror created a different set of rules for the habitants of Eerie that dream, this area on the Dreamscape is called Eeriescape. Its sectors are marked with the tag [E-SCAPE]. Other planes of existence like Kobalos, Fall'erie and Frigerie can be reached from specific points on Eerie under specific circumstances, that leads us to: The Thirteen Gates mentioned on Reverend Albion's Rhyme:
.
The reverend heard seven knocks
one from each of the old doors
he closed them and kept them locked.
.
The reverend saw thirteen priests
kneeling each one of a different knee
he opened them and kept then sleep.
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The reverend has a seven room mansion
with thirteen altars inside the mansion
and all of us live in that mansion.

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According to Reverend Abion’s Poem, there are at least thirteen gates on Eerie who connect to different planes of existence or strange places. So far only three have been identified by the Dream Warriors (in the order that they have been discovered):
*Old Gate = Dreamscape, the Dream Plane.
*King’s Gate = Kobalos, the 13th Plane, the Plane of Contradictions.
*Queen’s Gate = Fall’erie, the Land of the Fairies.
*Castle Gate = Eeriertown.
*North Gate = ???
More information is available on the forum Supernatural with the topic: Study of the Outer Planes.

_________________
Everyone thinks I'm half crazy, but they know only half of the truth.
============================================
Mario A. A. R. Keeping the dice rolling since 1986.
============================================


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 Post subject: Re: [MAIN PAGE] d20 Modern: Beginnings [MAIN PAGE]
PostPosted: Tue Mar 05, 2013 11:57 pm 
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Supernatural
Everything related to the supernatural is under this sub-forum. Supernatural history, rules, spells, etc are described here.
This section contains information about the supernatural:
Effects to hide the Supernatural – How did critters hide their real appearances?
The Power of Mystical Numbers – What’s with the number thirteen?
Theories about the dreamscape
Study of the Outer Planes

Supernatural Events:
There are two timelines on the campaign. Seeds for adventures can be found on them. Some has been explored by the characters other’s don’t. The normal timeline of the history of Eerie is filled with unexplained fenomena, imaging how many could be in the supernatural timeline...
Normal Timeline – What everyone knows. What the news, rumors and town stories report.
Supernatural Timeline – What only the people who are in association with the supernatural secrets of Eerie know.

_________________
Everyone thinks I'm half crazy, but they know only half of the truth.
============================================
Mario A. A. R. Keeping the dice rolling since 1986.
============================================


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 Post subject: Re: [MAIN PAGE] d20 Modern: Beginnings [MAIN PAGE]
PostPosted: Tue Mar 05, 2013 11:58 pm 
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Critters
A catalog of all monsters that have been encounter on the campaign is described under this sub-forum. Every monster, character or family that belongs to one of these types of critters has a link to their specific topic. For easy access use the tool at the end of the list to sort the topics in alphabetical order.

_________________
Everyone thinks I'm half crazy, but they know only half of the truth.
============================================
Mario A. A. R. Keeping the dice rolling since 1986.
============================================


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 Post subject: Re: [MAIN PAGE] d20 Modern: Beginnings [MAIN PAGE]
PostPosted: Tue Mar 05, 2013 11:58 pm 
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Things
From magic items to strange tomes, from modern weapons to ancient relics, from jackets to poisons and everything in between. Scrolls, potions, and other miscelaneous magic items that can be found on the adventures or adquire on the Eerieertown marquet. Be sure to study interesting topics like:
*Low Level Incantations – Mundanes can use magic if they know the right arcane lore and have the right components. Enough ranks on the skill to understand the right tomes and the right componetns and time can be used by a person to cast a spell even if he isn't a spellcaster.
*Manifestation Crystals – Crystals that can be charged with psionic powers.
*Sigil Magic – Markings with power, another one of Eerie's mysteries...

_________________
Everyone thinks I'm half crazy, but they know only half of the truth.
============================================
Mario A. A. R. Keeping the dice rolling since 1986.
============================================


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