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 Post subject: [RULE] Theories about the Dreamscape
PostPosted: Sat Feb 16, 2013 10:36 pm 
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On the Dreamer’s Hearth
A study of the manipulation of the Dreamscape
By Dr. Kiefer
November 23, 2005

Dreamscape – The plane were people’s minds project when they dream. The rules of the dreamscape vary depending on how the Dreamer manipulates the plane. When a single Dreamer is on the Dreamscape, time, distance and rules of physics can vary depending on the Dreamer’s immersion on the “reality” of the dream. When the Dreamscape is shared then the rules vary, when that happens, dreams superimpose each other and merge. The degree into which one dream disappears and other takes his place depends on the focus the dreamer has on his dream and the strength of his will. A dreamer must make an Intelligence check (DC: 15) to notice he’s dreaming and another one when they awake to remember the dream.

Dreamers – People who are actually dreaming project themselves into the Dreamscape, kind of an astral body projection called the Dreamer’s Persona. The Persona will have the same stats, special abilities, equipment and appearance of the Dreamer but will have a few changes. First the personality can change radically if the dreamer has personal issues or repressed feelings on his real life that he demonstrates on the Dreamscape. Also, the Dreamer has a Dream Score (see below) that help him modify how he looks and how he interacts with the Dreamscape and all its inhabitants. All the equipment of the character will be accessible to the Persona. If a Persona dies in the Dreamscape, they wake up on the real world and are unable to sleep for a full night suffering the effects of fatigue the next day.

The Dream Score – This special attribute equals to the Dreamers Will Save plus his Charisma modifiers and represents the amount of confidence and inner strength that allows the character to modify the Dreamscape at will. A sinergy bonus of +2 can be added to the Will Score if the character has five or more ranks on the following skills: Concentration, Knowledge(Behaviour Sciences) and Sense Motive, these bonuses stack. When using the Dream Score, sometimes he’s doing it in a conscious way, other times he doesn’t notice he’s changing it. The Dream Score can be consciously assigned and reassigned to a different stat once per combat turn as a free action.The Dreamer needs to focus in a conscious or unconscious way to alter the Dreamscape. This score can be used in a number of different ways:
• d20 Roll – The DS can be added to one d20 roll per combat turn, just like (and in addition to) an action point. This could be an attack, skill check, save or attribute check. The DS can be distributed between different rolls. Once the points are distributed the bonus last for a full combat turn. The next combat turn, the DS can be re-distribted to other rolls.
• Class Ability – The DS can be used to emulate a class ability. The character needs enough points of DS to cover the number of levels the character need in the specific class to have the class ability. Once the cost is covered the character can only use that ability and even if his DS is higher than the level needed, he cannot count as having more levels on the class than the minimum to have the ability. The use of the class ability last for one full combat turn but the dreamer can reasign the DS to the same class ability the following turn.
• Feat – The DS can be used to emulate a feat. The character needs enough points of DS to cover the feats prerequisites, like BAB or prerequisite feats. The use of the feat last for one full combat turn but the dreamer can reasign the DS to the same feat the following turn.
• FX – The character can use the DS to emulate a FX (spell or psionic power), the character needs enough points to cover the spell level and character level of the class that has the spell or psionic power. The use of the ability last for one full combat turn but the dreamer can reasign the DS to the same ability the following turn. Abilities with duration have to be maintained by re-asigning the DS to them each combat turn.
• Special ability – The character can use the DS to emulate a creature’s special ability, the character needs enough points to cover the number of hit dice of the creature. With this use of the DS the character can do extraordinary things like grow wings, have a breath attack or burrowing speed. The use of the ability last for one full combat turn but the dreamer can reasign the DS to the same ability the following turn. Abilities with duration have to be maintained by re-asigning the DS to them each combat turn.

Another way that the Dream Score works is Unconsciously, the Dreamer with a personal issue (a complex, hope, fear, aspiration, love interest, etc.) can alter his appearance without noticing (and keep their Persona’s appearance all the time without trouble); in that case his Disguise skill is modified by the Dream Score as an extra feature of the Dreamer’s Persona that don’t need to be assigned to the skill. The Dreamer will keep this form until he’s confronted with the issue and freed from it.

Constructs – Everything the individual (and collective) mind(s) of the dreamers have created inside the Dreamscape to convince themselves that they are in a real world. These include the laws of physics, buildings, landscapes, weather, creatures and other people. This constructs will act and look like their normal counterparts but are the unconscious way of protecting (or deceiving) the Dreamer’s own mind. Constructs will have the same stats as their real counterparts except as noted on the Foci (see below). Because Constructs on the Dreamscape are created by the merge of many Dreamer, they can react against those who try to “break” their integrity. A dreamer that tries to do things that are outside the majority of Dreamer’s constructs will find itself trapped inside a construct jail and every disruptive thing that he has done repaired by the constructs. The construct will work like an antivirus and regenerative process to fix the Dreamscape. This means that if the majority of the Dreamers believe that no one can fly, then no one can fly. If they accept in their dream that is normal that X’s Persona can fly then he will have that power. The Dream Score attribute also represent the number of feet of area that the alteration works when the character is creating constructs from his memories. Remember that in a normal dream the constructs around the Dreamer are modified as the dream progresses, in Dreamscape the construct stays and other Dreamers can add to that construct or merge his own construct with it.

Foci – Anything a dreamer focus his attention on, will become more real and will interact in a more advanced way with the dreamer(s). There are two kind of focci, positive and negative:

Positive Focus (Good Dreams) – Dreamers are usually dreaming of people, places or events that they remember or they built in their minds with a collection of hopes, memories and thoughts. In the Dreamscape this Positive Focus can transform a normal construct into a beautiful detailed version of itself or can appear from nowhere at the Dreamer’s wish. The dreamer will interact in a peaceful way with a Positive Focus, the Dreamer will feel comfortable and will have few inhibitions interacting with the Positive Focus. A dream will have the same stats as the dreamer remembers it. The destruction of a Positive Focus will hurt the dreamer that is dreaming it (1 Hit Point of damage per Hit Dice of the Focus) and will surely get his attention.
A dreamer can also dream that he is someone else, this type of Positive Focus will change the dreamer into a stronger Dreamer Persona. In addition to the normal change of appearance (as discussed above under Dream Score) the character can have two uses of the Dream Score at the same time. This type of Positive Focus requires a lot of concentration of the dreamer with opposed skills checks (Concentration vs the skill or attack used to break the focus).
A dreamer in a dream persona is difficult to spot he can be confused for a Construct or some Dreamer’s Positive Focus.

Negative Focus (Bad Dreams or Nightmares) – Dreamers also have nightmares, they remember people, places or events that hurt them or that they are afraid off. The dreamer will recreate this memories or fears as Negative Focus and it will also merge with the constructs and have stats as the dreamer remembers (or fears) them. When a nightmare is destroyed, the dreamer is also hurt (1 Hit Point of damage per Hit Dice nightmare) but if the dreamer destroys his own nightmare he is released from it and gains power over his fear. A dreamer can be affected by nightmares, when confronted with his nightmare he has to make a Will Save (DC:20) or give power to his nightmare transferring his own Dream Score to one of the nightmare’s skill checks, attribute checks or attacks. The exact stat will depend on what the Dreamer fears from the Nightmare. The Negative Focus is so strong (perhaps stronger than the Positive Focus) that a Dreamer is capable of transforming another Dreamer’s Construct or Foci into a Negative Focus. It can also do it with another Dreamer or itself.

Symbols – It’s unknown if the symbols are placed by the dreamers in an unconscious way of telling the dreamer that something is wrong or if the collective conscience of the dreamers had taped into a higher level of knowledge. They could also be alerts about things that are happening in the real world that the Dreamer hasn’t accepted or understand yet. Some believe that they are ways of seeing into the future. The Symbols are unusual events or ‘things’ that can happen inside a dream that are unusual even for a Dreamscape. These will always have a meaning for one or more dreamers. It can be a rain of frogs, people crying blood, vehicles running in reverse, the sky on fire, or some other strange phenomena. For some reason, Symbols will not disrupt the nature of the Dreamscape and will not cause the Constructs to react against them. This effect can be momentary, repeat itself periodically or last for a long time, it will usually need to be interpreted (like a dream interpretation or puzzled solving) to disappear.

Transforming
When traveling through the Dreamscape, there is no specific way of discovering which is a Dreamer, a Construct, a Dream or a Nightmare as they will all look to have exactly the same level of reality inside the Dreamscape. And sometimes a dreamer changes the nature of the objects on the Dreamscape when he focus his attention on another object or forgets about them. What could help is to study the object you’re looking to identify. Constructs will have limited background and knowledge and all that they’ll have will be related to their immediate existence and function. Dreams and Nightmares will have more background and personality (they are part of the Dreamer’s memories and thoughts) and will hurt their dreamer when destroyed. A Dreamer will have a complete identity and personality and will disappear from the Dreamscape when killed.

Opposing Wills
When two or more Dreamers try to modify a construct they make opposed rolls using their Dream Scores. The higher one wins and modifies the construct to his will.

_________________
Everyone thinks I'm half crazy, but they know only half of the truth.
============================================
Mario A. A. R. Keeping the dice rolling since 1986.
============================================


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 Post subject: Re: [RULE] Theories about the Dreamscape
PostPosted: Sat Feb 16, 2013 10:37 pm 
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On the Dreamer’s Hearth II
A study of the manipulation of the Dreamscape
By Dr. Kiefer
January 13, 2006

Action Points
Inside Eeriescape there is a special feature that represents luck, confidence and trust. Each time a character rolls a natural ‘13’ on his d20 he gains a temporary Action Point that last until the end of the adventure. The character can only accumulate a number of AP’s equal to half his AP total, but if the character wants to, he can transfer the Action Point that he gets to another character (PC or NPC). These AP has to be used inside Eeriescape but can be accumulated outside, on Eerie.

Eeriescape City
After defeating the Nightmare Tyrant (a dimensional horror that took control of Dreamscape on the year 2000) the people of Eerie had continue to dream together without knowing that they do so. This region of Dreamscape is now known as Eeriescape. When inside the Dreamscape, the dreamers are convinced that the Dreamscape is reality and live a full normal life there inside the confines of the Dreamscape city of Eeriescape. Dreamscape’s Eerie or Eeriescape is a stylized and merged version of Eerie and Eeriertown were critters and humans live together. Nor people, nor critters, remember their former life on Eerie or where did they come from, but they will act very much like they do on the real world. They will have the same stats as in the real world and the same personality. Successfully using a charisma based skill on a citizen of Eeriescape will give a +2 on the same skill check the next time the D.W. uses the skill on the citizen on the real world.

Dreamers in Eeriescape
There is a special situation with a Persona in Eeriescape that doesn’t happen in Dreamscape. In Dreamscape multiples versions of oneself could be present at the same time. Let’s take as an example, the Mayor. The Mayor, as a Dreamer, will have his own Dreamer’s Persona. The Positive Focus of another Dreamer that wants to be the mayor could have a Persona in the disguise of the Mayor, and the Construct of a third Dreamer that needs to spoke with the Mayor could be in the form of the Mayor. There is also the possibility that the Mayor, as a Dreamer, is dreaming that he’s someone else, and that his Positive Focus has changed his Persona to the form of that other person.

But in Eeriescape, the Constructs and Focci persist inside the scope of the city and the laws placed by the majority’s subconscious has precedence over the individual. Let’s take the example of the Mayor: When he’s dreaming, he’s Dreamer Persona will be living on Eeriescape. When he’s awake, another Dreamer’s Persona could take his place, or the Construct of a third Dreamer (or in this case the rest of the Dreamers that are expecting the Mayor to be there) could be in the form of the Mayor.

_________________
Everyone thinks I'm half crazy, but they know only half of the truth.
============================================
Mario A. A. R. Keeping the dice rolling since 1986.
============================================


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 Post subject: Re: [RULE] Theories about the Dreamscape
PostPosted: Thu Apr 10, 2014 12:53 pm 
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Dr. Kiefer - This topic needs and update based on the findings of the last years....

_________________
Everyone thinks I'm half crazy, but they know only half of the truth.
============================================
Mario A. A. R. Keeping the dice rolling since 1986.
============================================


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