EL BARULLOSO

"You are not entitled to your opinion, you are entitled to your informed opinion. If you are not informed on the subject, then your opinion counts for nothing."--Harlan Ellison
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Bienvenido El Barulloso

Tenemos que aceptar que nos gusta nuestro hobby y que son los role playing games lo que nos motiva a escribir e imaginar. Así que no pierdas el tiempo, crea una cuenta y comienza a leer, escribir e inventar.
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 Forum: General   Topic: Newbies and Modules

 Post subject: Newbies and Modules
Posted: Fri Feb 11, 2011 9:13 pm 

Replies: 2
Views: 585


Hola muchachos, he estado jugando D&D 3.5 con unos jugadores novicios. Esta es básicamente la segunda vez que juegan D&D, la primera fue un TPK. Ya llevamos 5 sesiones y están en nivel 2-3. La composición del grupo incluye a: 1) Dwarf Barbarian nivel 2 (Era nivel 3 pero perdió un nivel cuand...

 Forum: Other Topics   Topic: [MOVIE] Action Movies

 Post subject: Re: [MOVIE] Action Movies
Posted: Thu Jan 13, 2011 8:45 pm 

Replies: 7
Views: 504


A mi me gustan "Snatch." y "Lock Stock and Two Smoking Barrels " de Guy Ritchie

 Forum: Marvel Super Heroes   Topic: [Char] Vixen: Hero

 Post subject: [Char] Vixen: Hero
Posted: Tue Jan 11, 2011 3:06 pm 

Replies: 0
Views: 273


Vixen Name: Vixen Identity: Violet Shaw Origin: Mutant http://i170.photobucket.com/albums/u257/xMeTaLEdx/Vixen.jpg Health: 76 Karma: 32 Fighting Gd (8) Agility Ex (16) Strength Rm (26) Endurance Rm (26) Reason Ex (16) Intuition Gd (8) Psyche Gd (8) Resources Ty (5) Popularity Initiative Age: 25 Gend...

 Forum: Marvel Super Heroes   Topic: [Char] The Patriot: Hero

 Post subject: [Char] The Patriot: Hero
Posted: Tue Jan 11, 2011 3:03 pm 

Replies: 0
Views: 162


Name: The Patriot Identity: Paul R. Origin: Mutant Health: 134 Karma: 78 Fighting INC (36) Agility INC (36) Strength INC (36) Endurance RM (26) Reason INC (36) Intuition EX (16) Psyche RM (26) Resources RM (26) Popularity Initiative Age: Unknown Gender: Male Height: 6’3” Weight: 180 lb. Skin Color: ...

 Forum: Marvel Super Heroes   Topic: [Char] The Ravager: Hero

 Post subject: [Char] The Ravager: Hero
Posted: Tue Jan 11, 2011 2:57 pm 

Replies: 0
Views: 170


Name: “The Ravager” Identity: Thomas Stone Origin: High Tech * http://i170.photobucket.com/albums/u257/xMeTaLEdx/Darksiders__The_Watcher_by_azraeltodd.jpg Health: 26 / (55) Karma: 29 Fighting GD (8) Armor:RM (26) Agility GD (8) Strength TY (5) Armor:EX (16) Endurance TY (5) Reason RM (26) Intuition ...

 Forum: Marvel Super Heroes   Topic: [Char]Waveform: Villain

 Post subject: [Char]Waveform: Villain
Posted: Tue Jan 11, 2011 2:53 pm 

Replies: 0
Views: 156


Name: Waveform Identity: Henry B. Wincrest Origin: Mutant Health: 81 Karma: 39 Fighting FE(1) Agility GD (8) Strength RM (26) Endurance AM (46) Reason TY (5) Intuition RM (26) Psyche GD (8) Resources TY (5)*** Popularity Initiative Age: 18 Gender: Male Height: 5’10” Weight: 205 Skin Color: Caucasian...

 Forum: Marvel Super Heroes   Topic: [Char]Dr. Axiom:Villain

 Post subject: [Char]Dr. Axiom:Villain
Posted: Tue Jan 11, 2011 2:40 pm 

Replies: 0
Views: 167


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 Forum: General   Topic: [d20] Multiple low level opponents against the heroes

Posted: Thu Jan 06, 2011 2:50 am 

Replies: 7
Views: 1027


Si no me equivoco habia una regla en D&D 2E que trataba sobre lo que estas hablando. No me acuerdo del nombre ahora mismo, pero creo que era que si estabas completamente surrounded, no importa el nivel de el enemigo habia que hacer un save o morias. Tengo que ponerme a buscar en mi archivo, a ve...

 Forum: D&D   Topic: [Zone] Wold Map

 Post subject: [Zone] Wold Map
Posted: Tue Jan 04, 2011 8:29 pm 

Replies: 0
Views: 261


Here will be posted the world maps.

 Forum: D&D   Topic: [Char] D&D Characters

 Post subject: [Char] D&D Characters
Posted: Tue Jan 04, 2011 8:26 pm 

Replies: 0
Views: 185


Here will be posted the D&D characters.

 Forum: General   Topic: [d20] Multiple low level opponents against the heroes

Posted: Tue Jan 04, 2011 7:02 pm 

Replies: 7
Views: 1027


Hay una regla de HackMaster que habla de overbearing. Aqui la posteo para ver si te sirve para esto.

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 Forum: Marvel Super Heroes   Topic: Characters Info

 Post subject: Characters Info
Posted: Tue Jan 04, 2011 6:28 pm 

Replies: 1
Views: 192


Post your characters as a new topic each time with this format:

[Char] Character Name: Hero/Villain

 Forum: Marvel Super Heroes   Topic: Libros de Marvel Superheroes

Posted: Wed Dec 29, 2010 10:02 pm 

Replies: 0
Views: 151


Aqui se pueden conseguir los libros para este juego,

http://www.heroplay.com/features/rules/marvel.php

Son gratuitos.

 Forum: House Rules   Topic: D&D House Rules

 Post subject: D&D House Rules
Posted: Wed Dec 29, 2010 6:24 pm 

Replies: 0
Views: 258


D&D House Rules These rules apply to Master Ed D&D Games. 1. In character creation a roll of 3 of a kind equals an 18 . 2. In character creation a roll of 4 of a kind equals a 20 . 3. Characters must have a minimum of 2 quirks . 4. Character Background must not be or have in it : a) I have ...

 Forum: General   Topic: Gaming Style

 Post subject: Gaming Style
Posted: Wed Dec 29, 2010 5:55 pm 

Replies: 2
Views: 701


My Gaming style has changed through the years from a dungeon crawl hack & slash, to a more role-playing oriented game. I like to use music in my games to add another layer of immersion. If a player describes something I like and is within the character's ability to perform he can perform the tas...

 Forum: General Information   Topic: About Master Ed

 Post subject: About Master Ed
Posted: Wed Dec 29, 2010 5:39 pm 

Replies: 0
Views: 152


Hello, I am called Master Ed by some, but my Real name is Edwin Crespo. I have been a GM for about 15 years. I've experienced games in the following gaming systems: - D&D 2E - D&D 3E - Forgotten Realms - Eberon - Ravenloft - Sovereign Stone - D20 Modern - Mutants and Masterminds - D20 Future...

 Forum: Other Topics   Topic: [MOVIE] Zombie Movies

 Post subject: Re: [MOVIE] Zombie Movies
Posted: Tue Nov 09, 2010 8:31 pm 

Replies: 7
Views: 407


Han visto la serie nueva de The Walking Dead en AMC?

Tienen los episidios en Hulu.com, por si no tienen AMC channel.

 Forum: Beginnings   Topic: Want to know more? (ask about Eerie)

Posted: Thu Oct 07, 2010 7:34 pm 

Replies: 192
Views: 27655


Estaba pensando en la historia de la familia Sanders, pero me percate que realmente no se nada de este pueblo, y no se por donde empesar a leer. Pero si me pueden constestar par de preguntas pues se me hace la cosa mas facil. Aqui van. 1) En que año se fundo el pueblo? 2) Habia en esta area poblados...

 Forum: Families of Eerie   Topic: [CHAR] The Sanders (Edwin Crespo)

Posted: Sat Oct 02, 2010 5:36 pm 

Replies: 2
Views: 393


The Sanders

Here goes info in the family called The Sanders.

 Forum: d20 Future   Topic: [Story] Prototype Colada

Posted: Sun Aug 22, 2010 4:15 am 

Replies: 8
Views: 606


Chapter One: Tasty Cargo (continued) Volta excitedly said "They are powering up their weapons, Captain. Its seems Hugen's flagship "The Ratmaster" has been fitted with plasma cannon, it will take approximately 30s to charge because that ships engines are not designed for it, but if it...

 Forum: d20 Future   Topic: [Story] Prototype Colada

Posted: Sun Aug 22, 2010 3:25 am 

Replies: 8
Views: 606


No tengo internet en casa y por eso no he continuado, pero espero dejar algo pronto.

 Forum: d20 Future   Topic: [Story] Prototype Colada

Posted: Tue Aug 03, 2010 8:01 pm 

Replies: 8
Views: 606


Thanks Mario, some of the characters in the story were of previous campaigns I ran for different groups. I'm making it up as i go, so lets see if I can motivate my players with this story.

 Forum: d20 Future   Topic: [Story] Prototype Colada

Posted: Tue Aug 03, 2010 6:51 am 

Replies: 8
Views: 606


Chapter One: Tasty Cargo (continued) We all quickly got into positions and stared at the bridge screen. "Captain there are 7 ships, the largest is on screen" hailed Volta as he worked his holo pad. On the bridge screen there was an image of a large pirate frigate with the initials "Bl...

 Forum: d20 Future   Topic: [Story] Prototype Colada

Posted: Tue Aug 03, 2010 6:00 am 

Replies: 8
Views: 606


Chapter One: Tasty Cargo In the cargo bay of The Empress Typhoon... "Hey Volta, are ya gonna hurry up and bet, this is poker not astro-geometric pinpointing, even the kid plays faster than you..." said Star Brown and he reclined back on the container he was sitting on. "Brown, poker i...

 Forum: d20 Future   Topic: [Story] Prototype Colada

Posted: Tue Aug 03, 2010 5:13 am 

Replies: 8
Views: 606


Prologue Its hard to know what Captain Zaquiri was thinking when she picked me off the street and made me her new cabin boy. Me? A lowly orphan not worth 5 credits in the organ market. To this day, I wonder what made her recruit me into her band of outlaws. I was a clumsy, wimpy and feeble boy to sa...

 Forum: d20 Future   Topic: [Story] Prototype Colada

 Post subject: [Story] Prototype Colada
Posted: Tue Aug 03, 2010 4:21 am 

Replies: 8
Views: 606


Prototype Colada Original Story by E.A.Crespo "Master Ed" This is going to be my first attempt at writing a long story. My thanks to Benjamín for motivating me to begin this project and to Mario for letting me use his forum. I hope you enjoy it! Comments, suggestion and edits are welcome.

 Forum: Character Creation   Topic: How to make interesting and memorable characters.

Posted: Wed Jul 21, 2010 5:41 pm 

Replies: 1
Views: 446


How to make interesting and memorable characters. What makes a character memorable and interesting? What give it the uniqueness that you will and your party members will remember even when the game has ended? What makes Paladin A differ from Sir Launcelot Deulake? We think about their abilities, po...

 Forum: d20 Future   Topic: [Camp]Mission Control

 Post subject: Re: Mission Control
Posted: Thu Jul 01, 2010 5:06 pm 

Replies: 1
Views: 206


Operation Black Box Your mission is to infiltrate Repair Bay 11 of the Mayata Shipyards, in orbit of Planet Mayata in the Tais system. Once inside, you must install the "black box" on to the Militec cruiser "Kavonau". You must complete this mission without being detected and wit...

 Forum: d20 Future   Topic: [Camp]Mission Control

 Post subject: [Camp]Mission Control
Posted: Tue Jun 29, 2010 1:18 am 

Replies: 1
Views: 206


Mission Control

Here goes all mission information.

 Forum: d20 Future   Topic: [Camp]GNN - Galactic News Network

Posted: Mon Jun 28, 2010 11:45 pm 

Replies: 3
Views: 270


GNN Joe Roegen (News anchor): "And now for Draco's breaking news... 15 people were killed in an unfortunate accident in docking bay 17 of the Tor Mar Orbital Station , it seems a faulty connection in a power coupling created an explosion taking out the whole docking bay. The dead include secur...

 Forum: d20 Future   Topic: [NPC]NPC Tracker

 Post subject: Re: NPC Tracker
Posted: Mon Jun 28, 2010 5:06 pm 

Replies: 4
Views: 319


Martha Ralys [NPC]

Affiliation: ARASAKA
Position: Director for Research and Development
Location: Tais Mayor ARASAKA Sector
Demeanor: Ambitious

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 Forum: d20 Future   Topic: [NPC]NPC Tracker

 Post subject: Re: NPC Tracker
Posted: Mon Jun 28, 2010 5:01 pm 

Replies: 4
Views: 319


Alicia Sterling [NPC]

Affiliation: ARASAKA
Position: Medical Officer
Location: Tais Mayor ARASAKA Sector
Demeanor: Cargiver

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 Forum: d20 Future   Topic: [NPC]NPC Tracker

 Post subject: Re: NPC Tracker
Posted: Mon Jun 28, 2010 4:31 pm 

Replies: 4
Views: 319


Adam First [NPC]

Affiliation: ARASAKA
Position: Information Officer
Location: Tais Mayor ARASAKA Sector
Demeanor: Conniver

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 Forum: d20 Future   Topic: [NPC]NPC Tracker

 Post subject: Re: NPC Tracker
Posted: Mon Jun 28, 2010 4:09 pm 

Replies: 4
Views: 319


Carlos Nakashima [NPC]

Affiliation: ARASAKA
Position: CDO, Chief Data Officer
Location: Tais Mayor ARASAKA Sector
Demeanor: Traditionalist

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 Forum: d20 Future   Topic: [Camp]The Black Market and Contraband

Posted: Thu Jun 24, 2010 11:21 pm 

Replies: 0
Views: 149


The Black Market

"Where you can get anything, for a price..."

Here goes all info on the black market and Contraband.

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 Forum: d20 Future   Topic: [Planet] Tais Mayor

 Post subject: Re: [Planet] Tais Mayor
Posted: Thu Jun 24, 2010 11:00 pm 

Replies: 7
Views: 542


[Soon: Sector map with areas names]

 Forum: d20 Future   Topic: [Planet] Tais Mayor

 Post subject: Re: [Planet] Tais Mayor
Posted: Thu Jun 24, 2010 10:54 pm 

Replies: 7
Views: 542


Tais Mayor Grid Map with Sectors

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 Forum: d20 Future   Topic: [Planet] Tais Mayor

 Post subject: Re: [Planet] Tais Mayor
Posted: Thu Jun 24, 2010 10:54 pm 

Replies: 7
Views: 542


Tais Mayor Grid Map

Image

 Forum: d20 Future   Topic: [Planet] Tais Mayor

 Post subject: Re: [Planet] Tais Mayor
Posted: Thu Jun 24, 2010 10:53 pm 

Replies: 7
Views: 542


Tais Mayor Sector States

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 Forum: d20 Future   Topic: [Planet] Tais Mayor

 Post subject: Re: [Planet] Tais Mayor
Posted: Thu Jun 24, 2010 10:52 pm 

Replies: 7
Views: 542


Tais Mayor Non Atmospheric Scan

Image

 Forum: d20 Future   Topic: [Planet] Tais Mayor

 Post subject: Re: [Planet] Tais Mayor
Posted: Thu Jun 24, 2010 10:52 pm 

Replies: 7
Views: 542


Tais Mayor Orbtal Scan

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 Forum: d20 Future   Topic: [Planet] Tais Mayor

 Post subject: Re: [Planet] Tais Mayor
Posted: Thu Jun 24, 2010 10:32 pm 

Replies: 7
Views: 542


Tais Mayor Planet Name: Tais Mayor System: Tais Constellation: Draco Designation: Metropolis Terrain: Plateau Gravity: Standard Atmosphere: Type I (breathable) Length of Day: 25 standard hours Length of Year: 285 local days Hydrosphere: Moderate Temperature: Temperate Population: 70,000,000,000 Moo...

 Forum: d20 Future   Topic: [Planet] Tais Mayor

 Post subject: [Planet] Tais Mayor
Posted: Thu Jun 24, 2010 10:32 pm 

Replies: 7
Views: 542


Tais Mayor

Here is information on planet Tais Mayor.

I made those maps using photoshop :)

 Forum: d20 Future   Topic: [Corp]Corporate Registrar's Office

Posted: Wed Jun 23, 2010 4:11 pm 

Replies: 76
Views: 3686


Clyde & Co interstellar law firm

Law Firm

Area of Operations: All six constellations.

 Forum: d20 Future   Topic: [Corp]Corporate Registrar's Office

Posted: Wed Jun 23, 2010 4:09 pm 

Replies: 76
Views: 3686


Binder and Maxwell

Law Firm

Area of operations: Draco

 Forum: d20 Future   Topic: [Camp]VRNet and Computer Networks

Posted: Wed Jun 23, 2010 7:33 am 

Replies: 20
Views: 1082


Computer Network Rules Modules Below are a number of variant rules a GM might decide to use when establishing how computer networks work in his campaign. Each of the rules modules below presents one set of alternate rules that work with the basic rules for computer networks and noderunning. Broadca...

 Forum: d20 Future   Topic: [Camp]VRNet and Computer Networks

Posted: Wed Jun 23, 2010 7:32 am 

Replies: 20
Views: 1082


Agents Agents are useful programs that assist in VRNet navigation. Most beginning VRNet users employ agents to speed up routine tasks. For the most part, agents are simply data search and retrieval programs that move independently throughout a node, or even throughout the VRNet itself, to obtain da...

 Forum: d20 Future   Topic: [Camp]VRNet and Computer Networks

Posted: Wed Jun 23, 2010 7:27 am 

Replies: 20
Views: 1082


VRNet Software Descriptions See Table 3–2: VRNet Software for a summary of the items described below. Program Name: The type of software. Memory Cost: The number of memory blocks the software consumes when installed to an avatar. Write DC: The DC for Computer Use checks made to write the software p...

 Forum: d20 Future   Topic: [Camp]VRNet and Computer Networks

Posted: Wed Jun 23, 2010 7:18 am 

Replies: 20
Views: 1082


VRNET SOFTWARE The bulk of the VRNet is composed of software running across the cyberlanes at all times. Since everything that can be seen or manipulated in the VRNet is a program, avatars must be able to use and interact with software of all types to make effective use of the VRNet. Programs on no...

 Forum: d20 Future   Topic: [Camp]VRNet and Computer Networks

Posted: Wed Jun 23, 2010 7:15 am 

Replies: 20
Views: 1082


VRNET HARDWARE Certain fundamental hardware is required to access and use the VRNet. The following pieces of hardware come standard with any computer system capable of VRNet access. VRNet Connection The most important part of the whole package is the VRNet connection. This connection can take many ...

 Forum: d20 Future   Topic: [Camp]VRNet and Computer Networks

Posted: Wed Jun 23, 2010 7:04 am 

Replies: 20
Views: 1082


VRNET HAZARDS Many hazards await VRNet explorers. Some hazards can severely damage the computer systems of inexperienced users, and some illegal VR programs can even physically harm reckless users. Despite these perils, the VRNet is considered safe enough for the general public—at least, as safe as...

 Forum: d20 Future   Topic: [Camp]VRNet and Computer Networks

Posted: Wed Jun 23, 2010 7:02 am 

Replies: 20
Views: 1082


Avatar Combat On the VRNet, combat occurs whenever one user (or program) attacks another. Avatars representing users face off on a virtual battlefield, fighting with weapons made of software until one side or the other is destroyed or driven away. Combat on the VRNet functions exactly the same as i...

 Forum: d20 Future   Topic: [Camp]VRNet and Computer Networks

Posted: Wed Jun 23, 2010 6:57 am 

Replies: 20
Views: 1082


Avatar Statistics An avatar has its own statistics block that is used in place of the user’s statistics block within the VRNet. The avatar’s statistics block is pared down to include only statistics relevant to adventuring in VRNet nodes. Challenge Rating (CR): An avatar’s CR is equal to its user’s...

 Forum: d20 Future   Topic: [Camp]VRNet and Computer Networks

Posted: Wed Jun 23, 2010 6:49 am 

Replies: 20
Views: 1082


AVATARS Avatars are software representations of individual characters or programs. A VRNet user must have an avatar to interact with anything on the VRNet. An avatar is the user’s eyes and ears in the boundless confines of the VRNet. It takes the form of a threedimensional interactive model that ca...

 Forum: d20 Future   Topic: [Camp]VRNet and Computer Networks

Posted: Wed Jun 23, 2010 6:46 am 

Replies: 20
Views: 1082


Watchtower Watchtower is a popular public node used by avatars to navigate the vastness of the VRNet. Privately owned but available to the general public, Watchtower is merely a graphical representation of a massive searchable database of VRNet nodes. The search engine of choice for most VRNet visi...

 Forum: d20 Future   Topic: [Camp]VRNet and Computer Networks

Posted: Wed Jun 23, 2010 6:45 am 

Replies: 20
Views: 1082


VRBank The global banking service known as VRBank operates entirely within the VRNet. Its node is a hub of commercial and corporate activity. Customers come to the node to conduct bank transactions, examine their funds, make currency exchanges, and even receive financial advice from customer suppor...

 Forum: d20 Future   Topic: [Camp]VRNet and Computer Networks

Posted: Wed Jun 23, 2010 6:43 am 

Replies: 20
Views: 1082


Data Storage and Access The VRNet is first and foremost a tool for data storage and access. How data is presented varies from node to node. On one node, avatars might access data by speaking with a virtual character. In another node, heroes might find the data stored on dusty scrolls in some unknow...

 Forum: d20 Future   Topic: [Camp]VRNet and Computer Networks

Posted: Wed Jun 23, 2010 6:41 am 

Replies: 20
Views: 1082


Avatar Interaction Other than running programs, one chief use of the VRNet is simple avatar interaction. When two users wish to meet in the virtual world, their avatars need only be present in the same area of the same node. Additionally, some pieces of communications software make it possible for ...

 Forum: d20 Future   Topic: [Camp]VRNet and Computer Networks

Posted: Wed Jun 23, 2010 6:39 am 

Replies: 20
Views: 1082


Administrator Functions Many of the basic functions of a node work automatically for its administrator. An administrator also controls what the types of programs are allowed and restricted. Normally a node has at least one designated administrator who has a password or code-key that automatically g...

 Forum: d20 Future   Topic: [Camp]VRNet and Computer Networks

Posted: Wed Jun 23, 2010 6:37 am 

Replies: 20
Views: 1082


What Can Be Done on Nodes? Though much has been said so far about the versatility and usefulness of the VRNet, what can be done on a node might not be readily apparent. If a node is simply a virtual representation of a single computer system, avatars (and their users) have a number of options for w...

 Forum: d20 Future   Topic: [Camp]VRNet and Computer Networks

Posted: Wed Jun 23, 2010 6:35 am 

Replies: 20
Views: 1082


Moving between Nodes There are several ways to move between nodes on the VRNet, including various methods of travel based on custom software. The most common methods of traveling between nodes are portals (see Barriers and Portals, above) and the “direct hop” method. The direct hop method requires ...

 Forum: d20 Future   Topic: [Camp]VRNet and Computer Networks

Posted: Wed Jun 23, 2010 6:33 am 

Replies: 20
Views: 1082


Objects Inanimate Objects Most VRNet nodes contain inanimate objects. These include purely decorative items, such as artwork (images) or televisions (movie files), and functional items such as chairs and tables. Inanimate objects are the simplest of programs: They output visual and sometimes tactil...

 Forum: d20 Future   Topic: [Camp]VRNet and Computer Networks

Posted: Wed Jun 23, 2010 6:31 am 

Replies: 20
Views: 1082


Barriers and Portals Barriers and portals make up the file and directory structure of any VR computer system. As an avatar moves between rooms in a VRNet node, he is actually moving between different directories on a particular system. The walls of that node (which might appear as physical walls, t...

 Forum: d20 Future   Topic: [Camp]VRNet and Computer Networks

Posted: Wed Jun 23, 2010 6:29 am 

Replies: 20
Views: 1082


Nodes Node is a generic term referring to a virtual location on the VRNet. Any computer system equipped with VR hardware and software can have one or more nodes. The linking of these nodes across a network is what creates the VRNet. Nodes are places where VRNet-based adventures can occur. A node ca...

 Forum: d20 Future   Topic: [Camp]VRNet and Computer Networks

Posted: Wed Jun 23, 2010 6:27 am 

Replies: 20
Views: 1082


VRNET RULES The VRNet is more than an advanced Internet. It’s a virtual world than can be navigated, fought over, invaded, defended, and altered to fit the whims of its users. Those who spend a great deal of time in the VRNet are called noderunners, and these individuals often spend considerable ti...

 Forum: d20 Future   Topic: [Camp]VRNet and Computer Networks

Posted: Wed Jun 23, 2010 6:26 am 

Replies: 20
Views: 1082


VRNet and Computer Networks When computing systems were connected, integrated, and utilized in growing networks, they became an increasingly vital part of daily life in the civilized world. Starting with the military-sponsored research networks and moving on to the Internet, the Virtual Reality Net...

 Forum: d20 Future   Topic: [Camp]The Bounty Office

 Post subject: Re: The Bounty Office
Posted: Wed Jun 23, 2010 1:12 am 

Replies: 1
Views: 186


Wanted: Torvenius Merik

Image

Torvenius Merik

Crimes:
- Armed Robbery
- Extortion
- Murder

Last Known Location: Tais Mayor, Triple Cities

Bounty Difficulty: 6

 Forum: d20 Future   Topic: [Camp]General Campaign Information Center

Posted: Wed Jun 23, 2010 12:21 am 

Replies: 11
Views: 594


Stellar Hazards Two types of stellar hazards can create higher-than-normal levels of ionizing radiation: solar flares and cosmic rays. Solar Flares Solar flares release tremendous amounts of electromagnetic energy (including harmful ultraviolet rays and X-rays), as well as highly charged protons an...

 Forum: d20 Future   Topic: [Camp]General Campaign Information Center

Posted: Wed Jun 23, 2010 12:20 am 

Replies: 11
Views: 594


Star Systems A star system can contain one star or multiple stars. Humans are more likely to find habitable planets in systems with single stars. In reality, more than half of all star systems have two or more stars, and these systems typically contain planets that are inhospitable to human life. S...

 Forum: d20 Future   Topic: [Camp]General Campaign Information Center

Posted: Wed Jun 23, 2010 12:19 am 

Replies: 11
Views: 594


Atmospheric Conditions As with variants in gravity, a change in atmospheric conditions can cause major problems for characters. Unfortunately, not every planet will have the same atmospheric density or chemical composition as Earth, meaning that worlds otherwise hospitable to human life may not be ...

 Forum: d20 Future   Topic: [Camp]General Campaign Information Center

Posted: Wed Jun 23, 2010 12:19 am 

Replies: 11
Views: 594


Gravity The force that gravity exerts on a person determines how they develop physically as well as their ability to perform certain actions. In addition, gravity affects the amount of damage a character takes from falling. Gravity conditions may vary considerably from one environment to the next. ...

 Forum: d20 Future   Topic: [Camp]General Campaign Information Center

Posted: Wed Jun 23, 2010 12:18 am 

Replies: 11
Views: 594


Radiation Sickness Radiation can be naturally or artificially produced. All stars produce radiation in some variety, and planets closer to these stars typically suffer more severe effects than worlds farther away. Many starships and other pieces of technology incorporate radioactive parts and fuel ...

 Forum: d20 Future   Topic: [Camp]General Campaign Information Center

Posted: Wed Jun 23, 2010 12:18 am 

Replies: 11
Views: 594


Hazards of Space Travel Space travel is nowhere near as easy as books and movies make it seem. Foreign objects are a constant danger; even a micrometeoroid traveling at a high enough velocity can punch a hole through a starship’s hull and expose the entire crew to the vacuum of space. Ionizing radi...

 Forum: d20 Future   Topic: [Camp]General Campaign Information Center

Posted: Wed Jun 23, 2010 12:09 am 

Replies: 11
Views: 594


Services The broad spectrum of services available to characters is only represented in overview here. Services are identified on Table:Services. Item Purchase DC Auto repair 1 to 10 hp damage 15 11 to 20 hp damage 18 21 to 30 hp damage 21 30+ hp damage 24 Towing 8 Bail bonds Property crime 13 Assau...

 Forum: d20 Future   Topic: [Camp]General Campaign Information Center

Posted: Wed Jun 23, 2010 12:08 am 

Replies: 11
Views: 594


Lifestyle Lifestyle items include travel expenses, entertainment and meals beyond the ordinary, and housing, for those characters interested in buying a home rather than renting. Lifestyle items are shown on the table below. Housing Housing Purchase DC Small condo 28 Large condo 30 Small house 30 M...

 Forum: d20 Future   Topic: [Camp]Religious Registrar's Office

Posted: Sun Jun 20, 2010 2:23 am 

Replies: 1
Views: 197


Church of Cosmos Founder: Giles Sparrow Date of founding: -38 CPA calendar Designation: Pacifist, Humanitarian Symbol: Infinity symbol ∞ Area of influence: All six constellations The church of cosmos preaches the unity of your soul with the universe. During the war of unification, the church of cosm...

 Forum: d20 Future   Topic: [Camp]Xenomorth Zoo

 Post subject: Re: Xenomorth Zoo
Posted: Sun Jun 20, 2010 2:10 am 

Replies: 8
Views: 434


Hasek

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 Forum: d20 Future   Topic: [Camp]Xenomorth Zoo

 Post subject: Re: Xenomorth Zoo
Posted: Sun Jun 20, 2010 2:09 am 

Replies: 8
Views: 434


Xrelik

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 Forum: d20 Future   Topic: [Camp]Xenomorth Zoo

 Post subject: Re: Xenomorth Zoo
Posted: Sun Jun 20, 2010 2:09 am 

Replies: 8
Views: 434


Jalimba

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 Forum: d20 Future   Topic: [Camp]Xenomorth Zoo

 Post subject: Re: Xenomorth Zoo
Posted: Sun Jun 20, 2010 2:09 am 

Replies: 8
Views: 434


Losna

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 Forum: d20 Future   Topic: [Camp]Xenomorth Zoo

 Post subject: Re: Xenomorth Zoo
Posted: Sun Jun 20, 2010 2:09 am 

Replies: 8
Views: 434


Deruk

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 Forum: d20 Future   Topic: [Camp]Xenomorth Zoo

 Post subject: Re: Xenomorth Zoo
Posted: Sun Jun 20, 2010 2:08 am 

Replies: 8
Views: 434


Quadi

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 Forum: d20 Future   Topic: [Camp]Xenomorth Zoo

 Post subject: Re: Xenomorth Zoo
Posted: Sun Jun 20, 2010 2:08 am 

Replies: 8
Views: 434


Propotos

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 Forum: d20 Future   Topic: [Map]Star Charts and Planetary Mapping

Posted: Sat Jun 19, 2010 10:20 pm 

Replies: 13
Views: 942


Tais 8 Planet Name: Tais 8 System: Tais Constellation: Draco Designation: Ice Planet Terrain: Sheets of ice Gravity: Standard Atmosphere: Type IV (environment suit required) Length of Day: 35 standard hours Length of Year: 305 local days Hydrosphere: Dry Temperature: Freezing Cold Population: 1,000 ...

 Forum: d20 Future   Topic: [Map]Star Charts and Planetary Mapping

Posted: Sat Jun 19, 2010 10:12 pm 

Replies: 13
Views: 942


Oner II Planet Name: Oner II System: Tais Constellation: Draco Designation: Gas Planet Terrain: High Pressure Gas Gravity: Low Atmosphere: Type IV (environment suit required) Length of Day: 25 standard hours Length of Year: 105 local days Hydrosphere: Moist Temperature: Varies on pressure Population...

 Forum: d20 Future   Topic: [Map]Star Charts and Planetary Mapping

Posted: Sat Jun 19, 2010 10:07 pm 

Replies: 13
Views: 942


Oner I Planet Name: Oner I System: Tais Constellation: Draco Designation: Rocky Planet Terrain: Mountainous Gravity: Heavy Atmosphere: Type III (breath mask required) Length of Day: 22 standard hours Length of Year: 255 local days Hydrosphere: Dry Temperature: Cold Population: 27,000 Moons: 7 Orbita...

 Forum: d20 Future   Topic: [Map]Star Charts and Planetary Mapping

Posted: Sat Jun 19, 2010 8:55 pm 

Replies: 13
Views: 942


Mayata Planet Name: Mayata System: Tais Constellation: Draco Designation: Terraforming Terrain: Desert Gravity: Standard Atmosphere: Type II (breath mask suggested) Length of Day: 29 standard hours Length of Year: 290 local days Hydrosphere: Dry Temperature: Cool Population: 155,000 Moons: 3 Orbital...

 Forum: d20 Future   Topic: [Map]Star Charts and Planetary Mapping

Posted: Sat Jun 19, 2010 8:40 pm 

Replies: 13
Views: 942


Kogor Planet Name: Kogor System: Tais Constellation: Draco Designation: Rural Planet Terrain: Plains Gravity: Standard Atmosphere: Type I (breathable) Length of Day: 23 standard hours Length of Year: 270 local days Hydrosphere: Moist Temperature: Temperate Population: 350,000 Moons: 2 Orbital Statio...

 Forum: d20 Future   Topic: [Map]Star Charts and Planetary Mapping

Posted: Sat Jun 19, 2010 8:34 pm 

Replies: 13
Views: 942


Tais Mayor Planet Name: Tais Mayor System: Tais Constellation: Draco Designation: Metropolis Terrain: Plateau Gravity: Standard Atmosphere: Type I (breathable) Length of Day: 25 standard hours Length of Year: 285 local days Hydrosphere: Moderate Temperature: Temperate Population: 70,000,000,000 Moon...

 Forum: d20 Future   Topic: [Map]Star Charts and Planetary Mapping

Posted: Sat Jun 19, 2010 8:25 pm 

Replies: 13
Views: 942


Lynx Constellation

[Data INCOMPLETE more soon]

 Forum: d20 Future   Topic: [Map]Star Charts and Planetary Mapping

Posted: Sat Jun 19, 2010 8:24 pm 

Replies: 13
Views: 942


Ursa Mayor constellation

[Data INCOMPLETE more soon]

 Forum: d20 Future   Topic: [General]The Cantina - Comments, Questions, Suggestions

Posted: Sat Jun 19, 2010 8:22 pm 

Replies: 3
Views: 223


Ah, I'm still working on posting that information. Its just so much to do i haven't gotten to it...

But soon I'll have it up!

 Forum: d20 Future   Topic: [Char]Player Characters

 Post subject: [Char]Player Characters
Posted: Sat Jun 19, 2010 5:08 pm 

Replies: 2
Views: 235


Player Characters

Here you can post all the information on your characters!

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 Forum: d20 Future   Topic: [Camp]General Campaign Information Center

Posted: Fri Jun 18, 2010 3:35 pm 

Replies: 11
Views: 594


Space Travel Jump Gates In this current Progress Level Jump Gate travel is still one way, so transport and travel costs are high. Also you may need to do extra jumps because there may not be a link to the specific system you want from the system you are at. Once inside a Worm Hole you may not exit ...

 Forum: d20 Future   Topic: [Camp]GNN - Galactic News Network

Posted: Tue Jun 15, 2010 4:18 pm 

Replies: 3
Views: 270


GNN Joe Roegen (News anchor): "And now for Draco's top news... Charges against Senator Brunni Jaelys have been filed concerning a recent corruption scandal. More of this at 11." Joe Roegen: "In other news, pirates in the Tais system have captured a Bulk Freighter and have taken hosta...

 Forum: d20 Future   Topic: [Camp]Religious Registrar's Office

Posted: Tue Jun 15, 2010 3:32 pm 

Replies: 1
Views: 197


Religious Registrar's Office

Here goes all information on religions and sects.

Note: These religions are fictional and are for game purposes only.

 Forum: d20 Future   Topic: [Corp]Corporate Registrar's Office

Posted: Tue Jun 15, 2010 2:41 pm 

Replies: 76
Views: 3686


Berbanc Resorts

Resort, amusement parks, cruise ships, hotels.

Area of operations: All six constellations

 Forum: d20 Future   Topic: [Corp]Corporate Registrar's Office

Posted: Tue Jun 15, 2010 2:26 pm 

Replies: 76
Views: 3686


Royal Galactic

Resort, amusement parks, cruise ships, hotels.

Area of operations: All six constellations

 Global announcement   Topic: AVISO A LOS MIEMBROS: LENGUAJE

Posted: Tue Jun 15, 2010 2:11 pm 

Replies: 7
Views: 2029


Estoy de acuerdo con esta regla, pero le añadiria algo mas y es evitar temas de religion y politica (almenos de que sean del juego obviamente).

 Forum: d20 Future   Topic: [Map]Star Charts and Planetary Mapping

 Post subject: Re: Star Charts
Posted: Fri Jun 11, 2010 4:55 pm 

Replies: 13
Views: 942


Ursa Minor Constellation http://i170.photobucket.com/albums/u257/xMeTaLEdx/ursaminorcchart.jpg System Data: Polaris System: Polaris Magnitude: 1 Spectrum: K0 [Powerfull Gravitational Forces in this system] [Deep Space Reaserch Facility Cynosura] ------------------------------------------------------...
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