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Bienvenido El Barulloso

Tenemos que aceptar que nos gusta nuestro hobby y que son los role playing games lo que nos motiva a escribir e imaginar. Así que no pierdas el tiempo, crea una cuenta y comienza a leer, escribir e inventar.

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To learn more about the Campaign: d20 MODERN BEGINNINGS MAIN PAGE
To return to the main directory of the Campaign: BEGINNINGS




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 Post subject: [RULE] d20 Modern House Rules v2010
PostPosted: Wed Jun 02, 2010 2:04 pm 
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Los house rules de d20 Modern ya están terminados y actualizados hasta 2010. Pueden darle download a un archivo pdf que está atachado a este tópico.

Preguntas sobre los house rules deben ser entradas aquí haciendo referencia directa a la página y sección en el manual.

Sugerencias, correcciones, etc son bien recibidas.


Attachments:
d20m_house_rules_2010_v3.0.zip [193.01 KiB]
Downloaded 56 times

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Everyone thinks I'm half crazy, but they know only half of the truth.
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Mario A. A. R. Keeping the dice rolling since 1986.
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 Post subject: Re: [RULE] House Rules v2010
PostPosted: Thu Jun 03, 2010 12:02 pm 
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Este link los lleva a una página con la información SRD de los manuales de modern. Están incluídos d20 Modern, d20 Futrue, d20 Urban Arcana, d20 Menaces.

http://d20resources.com/index.php

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 Post subject: Re: [RULE] d20 Modern House Rules v2010
PostPosted: Thu Sep 16, 2010 6:43 pm 
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Algunas reglas de el SRD y de nuestro House Rules han sido piosteadas en el foro: Old Campaigns de d20 Modern:

old-campaigns-f13.html

Entre ellas están:

[RULE] Subdual Damage/Severe Damage Threshold/Helpless
subdual-damage-severe-damage-threshold-helpless-t24.html

[RULE] Combar Maneuvers
combar-maneuvers-t21.html

[RULE] Firearm Actions
firearm-actions-t20.html

[RULE] Action Points
action-points-t19.html

[RULE] Contacts
contacts-t18.html

[RULE] Wealth
post1323.html#p1323

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Everyone thinks I'm half crazy, but they know only half of the truth.
============================================
Mario A. A. R. Keeping the dice rolling since 1986.
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 Post subject: Re: [RULE] d20 Modern House Rules v2010
PostPosted: Mon Sep 20, 2010 9:07 pm 
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Wizards of the Coast's d20 Modern Articles
Some interesting articles from the now deceased Wizards of the Coast's Bullet Point column:

Bullet Point Archive
http://www.wizards.com/default.asp?x=d20modern/bpa/full

Specific Articles:

Omission Impossible (d20 Modern Errata)
http://www.wizards.com/default.asp?x=d2 ... /20030415a

FX Abilities
http://www.wizards.com/default.asp?x=d2 ... /20030520a

Skills & Feats
http://www.wizards.com/default.asp?x=d2 ... /20030805a
http://www.wizards.com/default.asp?x=d2 ... /20031104a
http://www.wizards.com/default.asp?x=d2 ... /20041105a

Player Tactics
http://www.wizards.com/default.asp?x=d2 ... /20030916a

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Everyone thinks I'm half crazy, but they know only half of the truth.
============================================
Mario A. A. R. Keeping the dice rolling since 1986.
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 Post subject: Re: [RULE] d20 Modern House Rules v2010
PostPosted: Mon Oct 11, 2010 1:10 am 
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[El House Rule Feat llamado Burn Life está siendo modificado para ajustarlo a unos feats de Dark Matter. El feat en cuestión es el siguiente y la nueva versión será posteada aquí cuando termine de arreglarla:]

Burn Life*(User)
You are capable of sacrificing your life force to increase your psionic potential
Requirements: Ability to use psionic powers of level 3.
Benefits: With this feat the character is capable of expending his own hit points to gain additional power points that most be used in the following hour or be lost. As a full round action the character makes a Concentration check (DC:15 +1 per each point needed) and, if the check fails, The character takes 1d4 of hit point damage per each point that he needs. If the check is passed the character takes the damage and gains the points as new temporary Power Points. The character can use this feat once per day. The total PP can never be more than twice the original score.
Special: This feat can only be taken once.

_________________
Everyone thinks I'm half crazy, but they know only half of the truth.
============================================
Mario A. A. R. Keeping the dice rolling since 1986.
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 Post subject: Re: [RULE] d20 Modern House Rules v2010
PostPosted: Mon Oct 11, 2010 1:13 am 
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[Este es un nuevo feat que está bajo consideración también.]

Psionic Strike
The psionic character exerts psychic energy with his unarmed strike or psi-weapon.

Prerequisite
Ability to manifest psionic powers and/or summon a psi-weapon.

Benefit
You can use your Charisma or Wisdom modifier for attack and damage rolls on unarmed strikes or your Psi-Weapon intead of your Strength modifier. You must choose wich of the two attributes (usually the higher) is been used at the time of taking the feat.

Normal
Unarmed strikes uses the Strenght Modifiers for attacks and damage rolls.

Special: The following classes add Psionic Strike to their Bonus Feat lists, Psionic Agent, Battle Mind and Telepath.

_________________
Everyone thinks I'm half crazy, but they know only half of the truth.
============================================
Mario A. A. R. Keeping the dice rolling since 1986.
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 Post subject: Re: [RULE] d20 Modern House Rules v2010
PostPosted: Mon Oct 11, 2010 1:19 am 
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[Este feat está siendo considerado para nuestra campaña actuakl d20 Modern: Beginnings en honor a los Goonies. Un feat parecido a este existe en uno de los manuales de future Players Companion: Tomorrows' Foundation.]

Never Say Die [General]
You have a great reserve of inner strength, and refuse to give up when the chips are down.

Benefit: This ability allows a character to spend 2 action points on a single action in a round. A character can spend 1 action point, see the result of the roll, and then decide to spend a second point, as long as he or she does so before the Gamemaster reveals the result of the action. This feat may be used once per day.

Special: This feat works exactly like the Daredevil's Action Boost class ability, it's effects stack. This feat can be taken only once.

_________________
Everyone thinks I'm half crazy, but they know only half of the truth.
============================================
Mario A. A. R. Keeping the dice rolling since 1986.
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 Post subject: Re: [RULE] d20 Modern House Rules v2010
PostPosted: Mon Oct 11, 2010 1:24 am 
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[Este feat está siendo considerado para nuestra campaña actuakl d20 Modern: Beginnings en honor a las peliculas de Karate Kid.]

Combat Meditation [General]
You can gather your mind to become more accurate and focused and increase your knowledge.

Prerequisite: Intelligence 13 or Wisdom 13, Focused.

Benefit: You can pay 1 action point to meditate for 1d4 rounds, This action allows attacks of opportunity because you need to stay in one spot for a certain amount of time. If you are distracted by a non-visual distraction like a hit or a noise, you must make a Concentration check (DC distraction specific) or lose focus and fail, If the check succeeds, the action continues. If the action succeeds, you gain the result of the action point roll as a bonus that can be distributed between defense, attack rolls, unarmed damage rolls, and all skills for a number of combat rounds equal to 1 plus the Intelligence or Wisdom modifier (whichever is higher). The character must choose how to divide the bonuses between the different categories. The bonuses are considered Concentration bonus.

Special: The following classes add Combat Meditation to their Bonus Feat lists, Martial Artist, Battle Mind, Telepath, and Shadow Slayer.

_________________
Everyone thinks I'm half crazy, but they know only half of the truth.
============================================
Mario A. A. R. Keeping the dice rolling since 1986.
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 Post subject: Re: [RULE] d20 Modern House Rules v2010
PostPosted: Mon Dec 27, 2010 1:46 am 
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[G.M. : For the players and G.M. considerations:]

Another use of an action point

Boost DC
A character can spend 1 action point as a free action to increase the DC of any save that an opponent has to roll against one special attack made by the character. The special attack could be a combat maneuver, spell, special ability, special quality, weapon, explosive, class feature or feat. The effect last for one combat round.

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Everyone thinks I'm half crazy, but they know only half of the truth.
============================================
Mario A. A. R. Keeping the dice rolling since 1986.
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 Post subject: Re: [RULE] d20 Modern House Rules v2010
PostPosted: Wed Dec 29, 2010 12:29 am 
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[GM: Posible modificacion a nuestra accion de Autofire.]


Autofire Action - If a ranged weapon has an Automatic rate of fire, a character may set it on autofire and do an autofire action. Autofire affects an area and everyone in it, not a specific creature. The character targets a 10 foot by 10 foot area and makes an attack roll; the targeted area has an effective Defense of 10. (If the character does not have the Advanced Firearms Proficiency feat, he or she takes a –4 penalty on the attack roll.) If the attack succeeds, every creature within the affected area must make a Reflex save (DC 15) or take the weapon’s damage for one bullet. A successful save means the character takes half damage. Autofire shoots 10 bullets, and can only be used if the weapon has 10 bullets or more in it. Some firearms—particularly machine guns—only have autofire settings and can’t normally fire single shots.
Special:
The Feat Advanced Firearms Proficiency cancels the -4 penalty to this roll and adds the attacker’s dexterity bonus to the Reflex Save DC.
The Feat Precise Shot increases the Reflex save DC by 4. Rolling a natural “20” when attacking also increases the save by 4 (both effects stack).
Per each 5 points rolled over the Defense DC of 10 by the attacker, add another dice of damage to the damage of the attack up to twice the original dice of damage of the weapon.
Characters attacked by this action can add their armor bonus (if any) to their Reflex roll. Evasion can be used to decrease the damage taken as described in the class feature.

_________________
Everyone thinks I'm half crazy, but they know only half of the truth.
============================================
Mario A. A. R. Keeping the dice rolling since 1986.
============================================


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