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 Post subject: [PLANE] Frigerie, the Land of Ice (North's Gate)
PostPosted: Sat May 31, 2014 2:24 pm 
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Joined: Tue Jun 01, 2010 4:13 pm
Posts: 4371
Location: Cayey, Puerto RIco
Frigerie, the Land of Ice
AKA The North's Gate
Frigerie is a plane of coldness that can be accessible via a gate inside the church of Saint Scholastica of the Storms located at Northgate.

All the information we known about the place comes from bits and pieces, rumors and the accounts of Pandemoniun about his father.

A key has to be made using ice and the Ice Sygil that Pandemonium stole from her and Jareth many years ago and used to hide Queen Noelia's Bowl on the Ice Plant located at Northumberland. Icy Flavors ice creams is located on Murdoch Mall at Upperheadrow. The owner Farley Flavors is an agent of the Ice Queen. His Ice Cream men like The Ice Kream Man, Gregory Trudor are his army.

King Jareth (J.J. Albion) opened a gate to Frigerie after communicating with the Ice Queen and arranging an alliance. He will get materials from the Black Tree to make the key to the Dreamscape and other dimensional magic items.

The Queen of Frigerie, was left strangled on Eerie
Tila Swansong was discovered to be the Ice Queen:
ice-queen-t1374.html

_________________
Everyone thinks I'm half crazy, but they know only half of the truth.
============================================
Mario A. A. R. Keeping the dice rolling since 1986.
============================================


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 Post subject: Re: [PLANE] Frigerie, the Land of Ice (North's Gate)
PostPosted: Sat May 31, 2014 2:54 pm 
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Joined: Tue Jun 01, 2010 4:13 pm
Posts: 4371
Location: Cayey, Puerto RIco
Ice Golem
Size/Type: Small to Large Construct ; Hit Dice: 5d5 (25 hp) ; Initiative: +3 ; Speed: 30ft. (5 squares) ; Armor Class: 10, touch 4, flat-footed 10 ; Base Attack/Grapple: +2/+5 ; Attack: Icicle Lance ; Full Attack: Icicle Assault ; Space/Reach: 2-9ft./2-9ft. ; Special Attacks: Freeze Enemy ; Special Qualities: Construct traits, magic immunity, DR 20/epic ; Saves: Fort +1, Ref +1, Will +0 ; Abilities: Str 12, Dex 9, Con 4, Int 0, Wis 0, Cha 0
Skills: None Feats: None
Environment: Any Constantly Cold Region ; Organization: Solitary ; Challenge Rating: 4 ; Treasure: Nevermelting Ice(Rare), Ice(Common) ; Alignment: Always neutral ; Advancement: Level Adjustment:
Ice Golems can have a number of appearances, like other golems, but must be humaniod. Like other golems, the larger the size of the golem the strong it is and the smaller it is, the faster it is.
Combat: Ice Golems, after a successful attack, deals another 2 point of frost damage. Being made of ice, unarmed attacks dealt to the Ice Golem deals 1d4 points of frost damage to the attacker.
Freeze Enemy (Sp): Once a day, the caster can use this ability to freeze their enemy for 1d10 rounds. If there is only one enemy, the golem wins the fight and, without killing the attacker, walks away. If the golem is guarding a treasure, it will take advantage of the enemy being frozen and attack every chance it gets. If the ability hits the target, it deals 1d6 points of damage per round.
Variable Size (Su): Taking ice from its surroundings an Ice Golem can grow gaining a bonus on Hit Points of +10, +20, +30 or +40 depending on the size they take (Medium, Large, Huge, Gargantuan). The size allows them to occupy more space and perform duties that need more strength like carrying people of holding doors but give them no more bonuses.
If Ice Golems are killed with a fire spell, they turn into a Water Pool.

_________________
Everyone thinks I'm half crazy, but they know only half of the truth.
============================================
Mario A. A. R. Keeping the dice rolling since 1986.
============================================


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