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 Post subject: [NPC] The Ripper
PostPosted: Wed Apr 23, 2014 8:22 pm 
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Joined: Tue Jun 01, 2010 4:13 pm
Posts: 4371
Location: Cayey, Puerto RIco
The Ripper
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Is unknown who the Ripper is but there is a reward for his capture in Eerietown's Most Wanted:
http://elbarulloso.freeforums.org/eeerietown-must-wanted-t1331.html

The Dream Warriors fought him in Jonathan Rose's House:

The Ripper: Male Human Clockwork Bogeyman Strong Hero 5: CR 8; Medium Humanoid; HD ?; hp ?; Mas 29; Init +0; Spd 30 ft.; Defense 30, touch 13, flat-footed 30 (+3 class, +17 natural); BAB ?; Atk ?; SQ Fast Healing 5, Immunities, ??, ??; FS 5 ft. by 5 ft.; Reach 5 ft.; AL Evil; SV Fort ??, Ref +1, Will ??; AP ??; Rep +2; Str 22, Dex 10, Con 26, Int 14, Wis 6, Cha 8.
◾Occupation: Criminal (bonus class skills: Hide, Move Silently)/Heir (bonus class skill: Sense Motive)
◾Skills: Climb +10, Hide +13, Jump +10, Move Silently +8, Sense Motive +6, Knowledge (history) +12, Knowledge (technology) +12.
◾Feats: ??, Power Attack, Cleave, Exotic Weapon Proficiency (sword cane), Tough Plus, Great Fortitude, Improved Damage Threshold.
◾Talents (Strong Hero): Melee Smash 1, Melee Smash 2, Melee Smash 3.
◾Talents (Tough Hero): Remain Conscious, Energy Resistance (fire).
◾Possessions: Mastercraft +3 (damage) sword cane, ???

The Ripper is vulnerable to electricity and takes extra damage from electrical attacks.

_________________
Everyone thinks I'm half crazy, but they know only half of the truth.
============================================
Mario A. A. R. Keeping the dice rolling since 1986.
============================================


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 Post subject: Re: [NPC] The Ripper
PostPosted: Sat May 03, 2014 1:38 am 
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Joined: Tue Jun 01, 2010 4:13 pm
Posts: 4371
Location: Cayey, Puerto RIco
Michael Gilbert (AKA The Ripper): Male Human Clockwork Bogeyman Strong Hero 5: CR 8; Medium Humanoid; HD 5d8+40; hp 80(100); Mas 29; Init +0; Spd 30 ft.; Defense 30, touch 13, flat-footed 30 (+3 class, +17 natural); BAB +7; Grap +13; Atk +15 ranged (2d8, Revolver), or +13 melee (2d6+12, sword cane); Full Atk Atk +15/+10 ranged (2d8, Revolver), or +13/+8 melee (2d6+12, sword cane); SQ Fast Healing 5, Immunities, Death's Door, Psychotic Rage; FS 5 ft. by 5 ft.; Reach 5 ft.; AL Evil; SV Fort +13, Ref +1, Will -1; AP 9; Rep +2; Str 22, Dex 10, Con 26, Int 14, Wis 6, Cha 8.
◾Occupation: Criminal (bonus class skills: Hide, Move Silently)/Heir (bonus class skill: Sense Motive)
◾Skills: Climb +10, Hide +13, Jump +10, Move Silently +8, Sense Motive +6, Knowledge (history) +12, Knowledge (technology) +12.
◾Feats: Educated (knowledge: streetwise, knowledge: technology), Personal Firearms Proficiency, Ripper(heir), Power Attack, Cleave, Exotic Weapon Proficiency (sword cane), Tough Plus, Great Fortitude, Improved Damage Threshold.
◾Talents (Strong Hero): Melee Smash 1, Melee Smash 2, Melee Smash 3.
◾Talents (Tough Hero): Remain Conscious, Energy Resistance (fire).
◾Possessions: Mastercraft +3 (damage) sword cane, rage implant, injector unit, 10 doses of Boost, mastercraft +3 heavy subcutaneous body armor, 1889 revolver 50 bullets, mastercraft +3 fatigues (city pattern), advanced artificial arm, antishock implant, feat implant
◾Psychotic Rage (Ex): Michael Gilbert can fly into a psychotic rage twice per day. While raging, he temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but he takes a –2 penalty to Defense. The increase in Constitution raises John's hit points by 2 points per level, but these hit points go away at the end of the psychotic rage, when his Constitution score drops back to normal. (These extra hit points are not lost first the way temporary hit points are.)
◾While in a psychotic rage, Michael Gilbert cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Balance, Escape Artist, and Intimidate), the Concentration skill, or any abilities that require patience or concentration. Furthermore, he cannot use any equipment (other than his cybernetics) that requires more than a standard action to activate. He can use any feat he has except Combat Expertise and item creation feats.
◾A fit of psychotic rage lasts for a number of rounds equal to 3 + John's (newly improved) Constitution modifier, though John may prematurely end it if desired. At the end of the psychotic rage, John loses the modifiers and restrictions imposed by the psychotic rage and becomes fatigued (–2 penalty to Strength, –2 penalty to Dexterity, can’t charge or run) for the duration of the current encounter.
◾Michael Gilbertcan fly into a psychotic rage only once per encounter.
◾Death’s Door (Su): Michael Gilbert appears to die if reduced to –10 hit points. However, unless he is reduced to its negative Constitution score in hit points, his “death” is only temporary; when John’s fast healing ability (see below) brings its hit point total to 1 or higher, he springs back to life.
◾Fast Healing 5 (Su): Michael Gilbert heals 5 points of damage per round until he is reduced to its negative Constitution score, at which point he dies. This ability does not enable John to regrow or reattach severed body parts.
◾Immunities (Ex): Michael Gilbert is immune to disease, mind-affecting effects, necromantic effects, paralysis, poison, and sleep. He is not subject to nonlethal damage.

_________________
Everyone thinks I'm half crazy, but they know only half of the truth.
============================================
Mario A. A. R. Keeping the dice rolling since 1986.
============================================


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 Post subject: Re: [NPC] The Ripper
PostPosted: Sat May 03, 2014 2:52 pm 
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Joined: Tue Jun 01, 2010 4:13 pm
Posts: 4371
Location: Cayey, Puerto RIco
2009.06 - It was discovered by the Dream Warriors that The Ripper was actually Professor Michael Gilbert from Queensgate University (at 2Queens & 1King) and that he wanted to extend his life forever using King Jareth's Gates. He had enough evidence on his house to uncover his secrets and also information about the gates but a suddenly started fire destroyed all the information. The Ripper was killed by Morgan Fitzwilliam using The Colt.

_________________
Everyone thinks I'm half crazy, but they know only half of the truth.
============================================
Mario A. A. R. Keeping the dice rolling since 1986.
============================================


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